02 - Home & Interiors ©2026 · Stockholm, SE
The House - built interior view

Strip away the unnecessary - reveal what matters.

Interior design pursued as personal exploration of spatial design and aesthetic expression.

01 Built Work RESIDENTIAL, INDIA

The House - Our House

A family residence in India - a balancing act between minimalist design philosophy and Indian contemporary expression. An invaluable learning experience in contextual architecture.

01Renders

Designed.

The home in concept - living room, entryway, lobby, and bedrooms, resolved in render before a single wall was built.

The House - living room render with floral feature wall, recessed TV and sofa set
Entryway / lobby render - staircase, marble console and arched screen by the front door
Bedroom render - textured feature wall, floating console and warm cove lighting

02Built

"I Designed That."

"The feeling of being able to point at something and say - 'I Designed That.' It's incredible." The same spaces, realized - render set against real photograph.

Living room as built - sectional sofa, marble floor and dining beyond the dark-panelled doorway
Entryway as built - potted plant and bird sculptures on a console in raking sunlight

02 Personal Exploration SKETCHUP

The Imaginary House

A personal project to develop SketchUp skills - built using only existing digital assets, so the energy went to design ideas rather than technical execution.

The Imaginary House - double-height living room with floating staircase and mezzanine
Imaginary House - living room at golden hour with sliding glass doors to a terrace
Imaginary House - minimalist bedroom with botanical prints and a potted fiddle-leaf fig
Imaginary House - dusk living room with paired sofas facing a glazed wall

03 Furniture Collection FURNITURE DESIGN

Leather & Aluminium Range

A self-initiated furniture collection that started with one frustration - every sit-stand desk I'd used was the same slab on an exposed column - and grew into a small family of pieces: desk, dining table, sofa, and chair, tied together by stone, leather, and cantilevered metal.

Self-initiated · Sketch → SolidWorks → render

Sit-stand desk with a cream marble top on leather-sleeved telescoping columns and a polished cantilever base

01Why

Nothing worth wanting existed.

Every sit-stand desk I used - first at my internship, then at my master's thesis office - was the same rectangular slab on an exposed aluminium column. Functional, but forgettable. I went looking for a well-designed alternative and couldn't find one at any price point: good regular tables are everywhere, good sit-stand tables weren't.

I'd wanted a sit-stand desk for a while. Not finding one worth wanting became the reason to design my own - not a brief from anyone, just a personal project. I'm not formally trained as an industrial designer, but it's a field I genuinely love, and this felt like the right place to start.

02Intent

For someone who notices material.

The goal was never to be the cheapest sit-stand desk. It was to design for someone who notices material and proportion and is tired of the standard office look - stone instead of laminate, leather instead of exposed metal, a sculptural cantilevered base instead of a boxy column, even at higher cost. The leather sleeve wrapping the lift mechanism became the signature detail: it hides the industrial hardware and gives the piece a focal point that's warm rather than clinical.

Top-down silhouette sketch of a soft leaf-shaped table top
Leg typology sketches - cylindrical, tapered pedestal and leaf-form top studies
Material callout sketch of the table in side elevation, annotated Stone, Fabric and Metal
Refined sketch of the cantilever frame with a shaded leather seat

03Collection

From one desk to a language.

A single well-designed object makes a point. A family of objects makes a language. Two things pushed this from one desk into a fuller range. I was asked to help design my family's office in India - used mainly by my father and grandfather - while I was based in Sweden. Designing furniture remotely for a space I couldn't walk through wasn't ideal, but it gave me a real reason to think past a single piece.

More honestly: I just enjoy this. I'm happiest improving a space I spend time in - even living in a single room in a shared corridor in Lappis, I've put real effort into making it feel considered. That same instinct pushed the desk's language - leather-wrapped joints, cantilevered metal, stone surfaces - outward into a dining table, a sofa, and a chair.

Dining table with a cream marble top on two leather-wrapped columns and a polished cantilever base
Lounge chair with pale fabric cushions, a tan leather side panel and a slim metal frame
The dining table in a sunlit room, surrounded by tan leather cantilever chairs

04The Chair

Designed, or recalled?

The dining chair in this collection isn't my original design, and I'd rather say that plainly than let the collection imply otherwise. I sketched it the way I sketch most things - working from instinct on what shape and proportion felt right. Partway through, I realised I wasn't designing it, I was recalling it. It turned out to closely match the Effezeta cantilever chair, an Italian piece in the Bauhaus / Marcel Breuer cantilever lineage, built in chrome tube and saddle leather.

Rather than force a different chair into the range just to claim full originality, I included this one honestly - a referenced piece that happens to fit the material language exactly: chrome, tan leather, cantilever form.

Single tan-leather cantilever dining chair on a chrome tube frame

05Process

Sketch, CAD, then render.

This went through three real stages: hand sketches to work out form and proportion, full CAD modelling in SolidWorks to define the actual geometry and how the parts fit together, and finally AI-generated renders (Gemini) built directly from my own CAD files for fast, presentable visualisation.

The screenshots below are the real modelled parts, not renders. The sit-stand desk is shown at two heights - the clearest way to demonstrate that the lift mechanism actually works in the geometry, not just in concept. The Gemini renders are a shortcut to a polished image, not a substitute for the design or modelling work, which is mine.

SolidWorks model of the sit-stand desk with the columns raised to standing height
SolidWorks model of the same sit-stand desk with the columns lowered to seated height
SolidWorks model of the dining table
SolidWorks model of the lounge chair
SolidWorks model of the cantilever dining chair